Contemporary artists aim to produce specific relations with the technologies they adopt and adapt;
This schematic offers a partial taxonomy.
Caroline A. Jones, Sensorium : Embodied Experience, Technology and Contemporary Art 2006
Immersive
the “cave” paradigm, the virtual helmet, the black-box video, the earphone set
Alienated
taking technology and “making it strange,” exaggerating attributes to provoke shock, using technologies to switch senses or induce disorientation
Interrogative
work that repurposes or remakes devices to enhance their insidious or wondrous properties; available data translated into sensible systems
Residual
work that holds on to an earlier technology, repurposes or even fetishizes an abandoned one
Resistant
work that refuses to use marketed technologies for their stated purpose; work that pushes viewers to reject technologies or subvert them
Adaptive
work that takes up technologies and extends or applies them for creative purposes, producing new subjects for the technologies in question
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